

The duality of the Sharkarn makes them a flexible force. If you want to fight as or against a Heritor Sharkarn, making a few of them is incredibly simple. This is probably because not every player will own both. There are no Shakarn commanders that use the Heritor secret tech out of the box. I should note that if you own the previous expansion, Revelations. They use lasers in tandem with a brand-new sonic damage type. Like the other races, the Shakarn come with a racial tech tree and a plethora of units, buildings mods, and ops. The Sharkarn fit right in alongside them, bringing a combination of brute force and covert guile. Planetfall’s factions are all varied with interesting gameplay themes and styles.

The stars of the show are undoubtedly the Shakarn. Gideon’s BiasĪge of Wonders: Planetfall Invasions Information Invasions also features a new type of gameplay mode and two campaign missions based around the Shakarn. Invasions brings new threats and opportunity in the form of world events and the aptly named Voidbringer Invasions that call forth a mysterious enemy to disrupt the game. They work together using pack tactics and like other NPC factions, you may integrate them into your forces by working with them. The Therians, on the other hand, are space pirates with a unique flair. The large powerful Domok and the thinner more agile Zarda. The Shakarn are sneaky and brutish in equal measure, the very concept is embedded between its two castes. The Shakarn are a race of lizards playing off of the conspiracy trope of secret lizard people hidden within society. Invasions expands upon Planetfall with a new playable faction complete with its own campaign, a minor NPC faction, and a handful of new features.
